games
3 posts
I spent far longer working on my next game: Trans Theft Horso. The title materialised in my mind one day and for a few weeks I thought, “I'm not cool enough, trans enough, nor capable enough to make a game called Trans Theft Horso, but I wish it existed”. However, since no-one else was making the game I had in mind, and since my housemate assured me that being non-binary is trans enough, I put aside my doubts and started working out the story. Games are always story first for me.
Between Solitaire and Monopoly: Finding Community in the Games Industry by Ben Swithen in GFSC Community
I get my ideas from a wide catalog of experience with a variety of media, life experiences and a brain that craves experiences that subvert and trust the audience.
A Video Game Dynamo With Strange Ideas Always Swirling by Harold Goldberg in The New York Times
And by “great criticism,” he (Jacob Geller) means writing that goes beyond box-ticking, that understands video games as experiences and not fixed products.
Even When You’re Not Playing, You’re Playing: On “Critical Hits” by Mason Andrew Hamberlin in the Cleveland Review of Books